VideoGame News: First Screens from Telltale’s Guardians of the Galaxy

Award-winning developer and publisher of digital entertainment, Telltale Games, along with Marvel Entertainment, today shared the world-first screenshots and cast details for Marvel’s Guardians of the Galaxy: The Telltale Series, set to premiere digitally this Spring on consoles, PC, and mobile devices.

Marvel’s Guardians of the Galaxy: The Telltale Series is a brand new story of the universe’s unlikeliest heroes: Star-Lord, Gamora, Drax, Rocket, and Groot. In the wake of an epic battle, the Guardians discover an artifact of unspeakable power. Each of them has a reason to desire this relic, as does a ruthless enemy who is the last of her kind, and who will stop at nothing to tear it from their hands.

From Earth to the Milano to Knowhere and beyond, and set to the beat of awesome music, you wear the rocket-powered boots of Star-Lord in an original Guardians adventure, where your decisions and actions drive the story you experience.

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This week at PAX East in Boston, MA on March 10th at 6pm in the Albatross Theater, join the team from Telltale Games as well as Marvel Games Creative Director, Bill Rosemann, to hear more about the series as they discuss the creative process behind this stellar new adventure. The panel will also be streamed live on Twitch. For more information on the panel and PAX East, please visit http://east.paxsite.com/schedule/panel/telltale-games-interactive-storytelling-in-2017

One week later on March 17th at SXSW in Austin, TX, be the first audience in the world to Crowd Play an early version of the first episode at a one-of-a-kind premiere event at the Paramount Theater, with doors opening at 6:30pm. Audience members will be able to control the story from their seats using their mobile devices to help decide what happens on the big screen! The event will be open to all badge holders of SXSW or SXSW Gaming on a first-come, first-seated basis. For more information on SXSW Gaming and how to obtain badges, please visit https://www.sxsw.com/exhibitions/gaming-expo/

The series will feature a star-studded cast of voice talent, including Scott Porter (Friday Night Lights, The Walking Dead: The Telltale Series) as Star-Lord, Emily O’Brien (The Young and the Restless, Middle Earth: Shadow of Mordor) as Gamora, Nolan North (the Uncharted series, Pretty Little Liars) as Rocket, Brandon Paul Eells (Watch Dogs) as Drax, and Adam Harrington (The Wolf Among Us, League of Legends) as Groot.

Premiering this Spring, the series will also be coming to retail as a special season pass disc, which will include the first episode in the season, and will grant access to the subsequent four episodes as they become available for download via online updates. Specific platform details are yet to be announced.

For more information on Telltale Games, visit the official websiteFacebook, and follow Telltale Games on Twitter @TelltaleGames.

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VideoGames News: Darksiders Warmastered Edition coming to Consoles and PC 25/10/16

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Today Nordic Games officially announced Darksiders Warmastered Edition coming to PC, PlayStation 4 and Xbox One, the all-in-one games and entertainment system from Microsoft, and Nintendo Wii U.

The release for all platforms is set for October 25th 2016, and it will retail for USD/EUR 19.99, and GBP 14,99, respectively. Darksiders Warmastered Edition is being developed by the experienced developers at KAIKO, who have already been involved with some of Nordic Games’ projects in the past, like the Xbox One Version of Darksiders II Deathinitive Edition and Legend of Kay Anniversary (all platforms).

Comparison shots between the original and the Warmastered Edition will be published early next week.

“We had a short-lived epidemic of premature emancipation, causing the affected persons to burp out sensitive info a little sooner than planned” says Philipp Brock, PR & Marketing Director at Nordic Games, and continues “but after a minor surgery and some medication, we got it all under control.”

Darksiders Warmastered Edition Features:

  • PS4, Xbox One and Wii U versions of Darksiders (Wrath of War)
  • Native 1080p rendering resolution for console platforms
  • 4k support and additional video options for PC
  • Doubled all the texture resolutions
  • Rendering improvements and rework
  • Better shadow rendering quality
  • Post processing effects
  • 60 FPS in moment to moment gameplay (PS4, Xbox One, PC, 30 for WiiU)

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About Darksiders Warmastered Edition:
Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.

Brought before the sacred Charred Council, War is indicted for his crimes and stripped of his powers. Dishonored and facing his own death, War is given the opportunity to return to Earth to search for the truth and punish those responsible.

Hunted by a vengeful group of Angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vengeance and vindication.

  • Apocalyptic Power – Unleash the wrath of War, combining brutal attacks and
    supernatural abilities to decimate all who stand in your way
  • Extreme Arsenal – Wield a devastating arsenal of angelic, demonic and Earthly
    weapons; and blaze a trail of destruction atop Ruin, War’s fiery phantom steed
  • Epic Quest – Battle across the wastelands and demon-infested dungeons of the
    decimated Earth in your quest for vengeance and redemption
  • Character Progression – Uncover powerful ancient relics, upgrade your weapons,
    unlock new abilities, and customize your gameplay style
  • Battle Heaven and Hell – Battle against all who stand in your way – from war-weary
    angelic forces to Hell’s hideous demon hordes

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Playstation 4 News: Tony Hawk’s Pro Skater 5 Coming to PS4 Later This Year

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The Birdman is back with Tony Hawk’s Pro Skater 5, coming to the PlayStation 4 , Xbox One, PlayStation 3 and Xbox 360, expected to release later this year. The game retains the timeless, combo-driven energy and tightly designed levels of the Pro Skater games while expanding the experience with online play.

“Skateboarding has always been about the freedom of ripping with your friends, and creating a game that captures that feeling has been a vision of mine since the Pro Skaterseries began over 15 years ago,” said Tony Hawk. “I’m beyond excited to see that dream finally come true with Tony Hawk’s Pro Skater 5, which takes the old-school attitude of the original games online in a big way.”

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Tony Hawk’s Pro Skater 5 rekindles the signature style of classic Pro Skater games in a brand-new set of levels with the same infamous focus on daring objectives, fine-tuned controls and high-score tricks – including manuals and reverts – for endless shredding. New items like power-ups and projectiles change up the core skating experience in a variety of fresh and entertaining ways. Tear up the pavement as one of today’s top pros, including Tony Hawk, Nyjah Huston, Riley Hawk, Aaron “Jaws” Homoki, Ishod Wair, Leticia Bufoni, Chris Cole, David Gonzalez, Andrew Reynolds, and Lizzie Armanto – or customise your own character.

Online multiplayer is where Tony Hawk’s Pro Skater 5 truly takes off, letting players drop in and out of online skate sessions with friends and challengers from around the world for the first time. Complete missions, unlock new content and level up online or offline, or go head-to-head on the fly against all takers in competitive matches. Players can also build their own imaginative skateparks to share with the community.

Robomodo and Disruptive Games are developing Tony Hawk’s Pro Skater 5 for PlayStation 4 and Xbox One. Tony Hawk’s Pro Skater 5 will be released for PlayStation 3 and Xbox 360 exclusively at GAME in the UK. The release dates for the various versions will be shared in the upcoming weeks. For more information, please visitwww.tonyhawkgames.com, and join the community on Facebook at facebook.com/TonyHawkGames and on Twitter and Instagram @tonyhawkgames.

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Playstation 4 News: Destiny ‘My Thoughts So Far and not a Review!’

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I have been eagerly awaiting the release of Destiny ever since Bungie moved away from Microsoft and the game series that made me an Xbox fanboy for over a decade, HALO. I knew whatever their next project and game was going to be would be something amazing, and on September 9th 2014, they handed their new-born to the world.  Having played and just fell in love with the game during the beta, I was salivating at what the full experience would be like but with only a few days of play, there is still so much to discover and learn about this game that to try to do a full review on the game which big name gaming sites have done would be a disservice to Destiny in my humble opinion. So with that said, I wanted to put down my initial thoughts on this game and my experience with it so far.

I was originally worried that with the Beta showcasing the first full playable location in Destiny, Old Russia on Earth, that replaying it again in the full game would feel like a chore, even with the excitement of getting to create my Guardians all over again. But I was surprised to find that Bungie had indeed made some tweaks to the gameplay which were very much welcome. The first thing I noticed was that the voice of Ghost, played by Peter Dinklage (Actor who plays the role of Tyrion Lannister in Game of Thrones), which had received plenty of criticism during the E3 Alpha test and in the Beta, had been worked on again, the tone of voice was less wooden and had a sense of a personality in the full game. The AI of the enemy has also been given a much-needed reworking to make them more of a challenge and a fight instead of the constant respawning bullet sponges they were in the beta. Item drops have also been improved making the discovery of new weapons and armour more natural so as you level up so does your arsenal and armour levels. This all blended together to giving me the sense that Bungie has made changes based on feedback and game date taken during the beta, and  starting off you notice the improvements right away.

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The moment you set your newly created Guardian’s boots on the ground in Destiny, two things hit you right away. First is just how beautiful a world and universe has been created by Bungie. This is not just beautiful by FPS standard in games, but I’v yet to encounter such a good-looking game on new generation consoles. So far I have visited Old Russia on Earth, the Moon and Venus. The level of detail in the background alone is staggering but it continues into the areas you visit during the four story missions available on each world. Bungie have cleverly used the locations in a way that teases and encourages you to explore all you see, caves to abandoned building. You will discover crates and loot chests which contain components you can use to help upgrade weapons and armour or pieces of armour and guns. This teasing does come with a downside as not all the locations you explore will hold anything at all, no chests or Dead Ghosts to awaken as collectibles. I found it was easier just to complete the four story missions at each location, and use the Patrol mission, which allows you to explore the whole location whilst carrying out random side quest which will help you earn XP for levelling up, to go around and explore for collectibles and chests.

Next is the music and audio quality in Destiny. Bungie is well-known for the amazing musical scores it uses, with the HALO theme one of the most recognised in gaming. I found the audio was very much best experienced with a good gaming headset. From the musical score which ramps up during story missions to give a sense of the drama of the combat, to the little details of the sound of a collectible near you to help you track it down, it all adds to the experience. The voice acting in the storyline’s cut scenes delivered during cut scenes is good, as above, the voice work of Peter Dinklage has been amended so it sounds less naff and has a warm personality which shows through as the story proceeds.

I found the new RPG elements to add a good level of personalization to the FPS style of Destiny. Each Guardian class; Titan, Warlock and Hunter, have their own ability trees which unlock new abilities or enhance stats as your Guardian levels up. Some will offer a different option such as the turning your grenade ability from a standard grenade to a cluster grenade for example. Once you reach level 15, you will unlock the sub class to the Guardian. I have been using the Hunter class as my main playing Guardian. The first upgrade skill tree is the Gunslinger, which focuses on enhancing gun play with the super charge move being the Golden Gun. The sub class is called the Blade Dancer class and changes the special move to the Arc blade. The subclass will not start levelling up until you unlock it and make it active, and once active you will lose the abilities you had unlocked in the first class. It levels up with gameplay instead of Guardian levelling up so you can unlock its skills during normal play. Those skills will unlock in the same order as the first skill tree, grenade first, jumping boost and then special move followed by the enhancements and new abilities. It is worth exploring to find a skill set you prefer for your Guardian. For an FPS, the RPG elements I found to work well although to really start working on the more aesthetically pleasing armour choices you need to reach level 20. Until then you are stuck with the armour options and visual style of them as you level up.

Outside the main story side to Destiny, you have the competitive MP side known as the Crucible. Unlocked at level 5, it is a series of game modes such as Control, seen in the beta and the only two I have unlocked so far (currently level 16) Clash and Rumble. I have not spent much time in the Crucible as yet, there is no matchmaking my level so if you go into the Crucible at level 5 you will encounter much higher level players with the weapons and abilities of their levels making it quite frustrating as you will be cannon fodder until you pick up better armour, abilities and guns to use. I found the Crucible to be very HALO 3 meets HALO Reach, but you do need to have a good levelled up Guardian with weapons to really make the most of the crucible. I think it would have benefitted from having a training grounds area for new Crucible players to allow them to get a feel for the game types with other players of the same level before being thrown in with the “big guns”.

So far, with still a fair bit to do in the story mission and much more time to be spent in the Crucible, for me Bungie have delivered on everything I expected from Destiny after playing the beta. The action is spot on for a sci-fi based FPS with a world and universe that is so very much the Bungie I came to value from HALO. Which leads me to the elephant in the room. Yes, Destiny feels in a lot of ways to be very much what HALO could have evolved into had Bungie continued with it. The similarities in gameplay, feel and tone can not be ignored and I do not feel they should be. As a HALO fan the Destiny experience for me is enhanced by taking the best elements of HALO, which we should remember put Bungie on the map and has been a success for over a decade. Anyone coming into Destiny and thinking that this is a bad thing probably should have done some research into Destiny a bit more before picking it up, maybe even getting off the “next big game must buy now” bandwagon. Bungie have stuck to what they do best, and with Destiny reported to have a five-year plan in the minds of Bungie, big things are no doubt in the pipeline with this being the opening introduction to its world and universe.

It has ticked all the boxes for what I personally wanted from an FPS. I am bored with the modern warfare shooters of CoD and Battlefield. For many on the Playstation platform this could be their first time experiencing a Bungie FPS game if they have never played HALO. Destiny needs time to be experience, and no review from any site with only a couple of days or less playing time can be taken to represent the full Destiny experience. I have loved what I have played so far. I appreciate it is early days but it has done what I expected it to do and each new chapter and location in the story is adding even more to that story. Destiny will not be to everyone’s taste. If you know and enjoyed HALO and Bungie then Destiny will be right up your ally. But if you were not fans of HALO then Destiny may come across a little underwhelming for you but it deserves a chance. It is far more of an experience than the typical “A to B do this objective and finish the mission” single player experience. Playing with two friends to form a fire team was a great playing experience but so was going solo in the story or in the Crucible.

My thoughts after playing it since launch day and getting a Guardian up to level 16 at time of writing is that Destiny is the start of something very special, and it will be intriguing to see how Bungie deploy more of the story and gaming going forward. We know that there will be two expansion packs for Destiny with the first releasing this December, which will give a good idea of what lies ahead in terms of story and gameplay for Destiny fans. This will be my go to FPS game for months to come, I have no interest in CoD Does Titanfall or the delayed Battlefield Hardlines ‘replace terrorists with drug lords’. But for the time I have spent with the game, nothing has been a real let down and the last time I felt this good about a possible long-term FPS series was HALO, and Destiny is the child I would have welcomed from it.

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Playstation 4 News: Capcom Give More Information on ‘Resident Evil: Revelations 2’

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Capcom, a leading worldwide developer and publisher of video games, last week confirmed Resident Evil Revelations 2 is in development for the PlayStation 4, PlayStation 3 , Xbox One, Xbox 360  and PC. Resident Evil Revelations 2 will be available across North America and Europe in Early 2015.

Evolving the episodic chapter set-up of the original Resident Evil Revelations,Resident Evil Revelations 2 will initially release as a weekly series of episodic downloads. Each of the four episodes will feature hours of terrifying gameplay ending with dramatic cliff-hangers that will leave players fully engrossed and anticipating the next twist in the gripping horror story. A digital download option of the Complet e Season will also be available to ensure fans can get each episode as it rolls out, and a retail disc version will arrive following the final episode. Both the disc version and the Complete Season will include additional game content, which will be detailed in the coming weeks and months. With the variety of options available, Resident Evil® fans will have more choices available to them than ever before.

Format Content Price
Weekly Episodic download 4 individual episodes $5.99 per episode
Complete Season All 4 individual episodes plus additional game content – details released shortly $24.99
Full Retail disc version All 4 individual episodes plus additional game content* – details released shortly $39.99

*Retail disc version includes further gameplay content in addition to the content included in the Complete Season

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The beginning of the Resident Evil Revelations 2 tale sees fan favorite Claire Redfield make a dramatic return to the horrors that haunted her in the past .Survivor of the Raccoon City incident depicted in previous Resident Evil games, Claire now works for the anti-bioterrorism organisation Terra Save. Moira Burton, new recruit and daughter of Resident Evil legend Barry Burton, is attending her welcome party for Terra Save when unknown armed forces storm the office. Claire and Moira are knocked unconscious and awaken later to find themselves in a dark and abandoned detention facility. Working together, they must find out who took them and to what sinister end. With the terrifying Afflicted enemies waiting around every dark corner, players will need to use their ammo and weapon supply wisely, in classic survival horror style. Will Claire and Moira make it out alive and discover what’s led to them being taken to this remote island? Who else will they come across? A story of twists and turns will have players guessing the next step at every turn.

Fans will be able to share in the experience and participate in the weekly conversation around the drama when it releases early next year. Capcom will be releasing details on how fans can join in and start speculation on the horror event of the season soon. Keep your eyes on the Resident Evil Facebook page and the official website www.residentevil.com for all of the series chatter as it happens.

In addition to the episodic story mode, Resident Evil Revelations 2 will have additional play modes. More details will be revealed at a later date.

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Playstation 4 News: New Gameplay Trailer and Screen Shots for Battlefield: Hardlines

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Following up on the 12 minute gameplay trailer released recently, EA have also released some new screenshots for the now delayed until 2015 title ‘Battlefield: Hardlines’.

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Playstation 4 News: PS4 Exclusive ‘Let It Die’ New Screenshots

Let It Die

First revealed during Sony’s E3 briefing this week at E3 2014, some new screen shots have been released for this Playstation 4 exclusive title. LET IT DIE features action with a survival twist. GungHo Online Entertainment and Grasshopper Manufacture have unveiled the title’s website, which features the new trailer. Hidden within the website is also a special secret designed for attentive fans.

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“SUDA51 and Grasshopper Manufacture have built a strong reputation delivering action games with a distinct visual and narrative flair. With the creative input from GungHo Online Entertainment, LET IT DIE promises to deliver an intense survival action-focused experience for players,” said Kazuki Morishita, CEO of GungHo Online Entertainment, Inc. “E3 was the ideal stage to take the cover off this unique game and we’re sure fans will be eager for our next unveiling.”

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