How does a studio transition from specializing in first-person shooter development to creating a brand-new open world action RPG? We went behind the scenes of Horizon Zero Dawn’s development and talked to Guerrilla Managing Director Hermen Hulst, Studio Art Director Jan-Bart van Beek, Game Director Mathijs de Jonge and Technical Director Michiel van der Leeuw about the challenges involved in making the switch.
We’ve previously explored the shift from first person shooters to an open world action RPG, and now we take a behind the scenes look at the studios of Horizon Zero Dawn’s developer, Guerrilla Games. We also speak to some of the newer members of the team who were brought on board during the game’s development to help expand Guerrilla’s understanding of the genre.
Creating Aloy, the protagonist of Horizon Zero Dawn, was a difficult process; there were many iterations before Guerrilla settled on the adventurous woman you see today. In the third of our series, we speak to the Guerrilla team about bringing Aloy to life and how she has been received by gamers around the world.
Horizon Zero Dawn comes exclusively to PS4 on February 28th.