Despite the new Competitive Mode for Overwatch going live on PC today, console players have been left disappointed with the sudden unexpected announcement that they will have to wait a full week until it launches on Playstation 4 and Xbox One:
So the new patch along with competitive mode has gone LIVE on PC today, but console players got swept in the hype for the new mode and believed they would also be getting it today, so for Blizzard to suddenly announce “hey PC players have the love and you Console players…..maybe sometime next week”, is a pretty shitty way of dealing with the console community.
Now Blizzard have not even given a date for when the patch and new mode will go live for consoles, simply saying “sometime next week” which is flakey at best and to announce it so nonchalantly as they have is rather insulting, which was seen in the very negative responses given to console players who replied to the Tweet.
Blizzard need to do a far better job of keeping all platforms in the loop about new content or they risk creating a “them and us” tier system between consoles and PC for essentially the same dam game with the same dam content. Blizzard not being able to either notify this delay before they released it on PC is as frustratingly annoying as it is bewildering that Blizzard have managed this so badly especially with the huge success Overwatch has enjoyed on PS4 and Xbox One.
The full statement is below:
If you’ve been following our developer videos or forum posts, you know that the Overwatch team has been working hard to finish our upcoming patch which includes Competitive Play (as well as a few other quality-of-life changes). From the beginning, our intent has been to release this patch by the end of June—and since July is nearly here, we wanted to give you a quick status update.
Patching on PC and Console
First, we wanted to be upfront and let players know that we won’t be able to release our Competitive Play patch on all platforms at the same time. The patch will be going live on PC today, while PlayStation 4 and Xbox One players can expect it sometime next week. We don’t have an exact date to share, but we can confirm that the patch is going through approvals right now on both platforms.
We know this isn’t an ideal way to deliver new content, so we’re going to continue to refine our patching processes over the next few months in an effort to sync up our release dates across platforms as closely possible. Although our Battle.net client will always allow us to be more agile on PC, we hope to reach a point where we can release major updates on PC, Xbox One, and PlayStation 4 simultaneously.
Shorter Summer Season
We also wanted to let players know that the first season of Competitive Play will be an abbreviated one, lasting only two months instead of the normal three. This is because our Competitive Play patch is launching in the middle of the Summer 2016 season, which technically began on June 1 (a minor side-effect of our real-world season system). As a result, our inaugural season will include approximately 1.5 months of play rather than the full 2.5 months, ending on August 18 across all platforms. The Fall 2016 season will then begin as scheduled following our standard two-week off-season break.
We’re super excited to release Competitive Play, and we made the decision to move ahead with a shorter season for two key reasons. One, we want players to be able to start working towards their Competitive Play rewards as soon as possible. And two, we believe this first season will teach us a lot of about what works well, what doesn’t, and what players are really looking for from a competitive system in Overwatch. Competitive Play is definitely one of those features that will take us a few iterations to get right, and by getting the system out there sooner, we can start making improvements based on your feedback sooner too.
To learn more about changes we already have planned for the Fall 2016 season,click here.